* For RPG Maker *MV* Users, this method should still work. This is done without using any scripts and with minimal negative impact on game performance (when compared to some of the light effects scripts I've tried). "In this tutorial for RPG Maker VxAce I give an example of how you can make a simple light effect (such as a torch or lantern light effect) appear around the Player character. Thanks to Marilyn Majeski who posted the following info in the Comments section: "Okay for all you RPG maker MV users, the numbers to subtract from the variables are : 800x and 650y (instead of his 540x and 430y ) That worked just fine!" Part 3.5-In this bonus tutorial we learn how to use the script editor to add extra functionality to our game. Or if you feel the performance is still good you may not even need the Wait command. We get started with RPG Maker VX Ace and work on our first map Part 3-We work on creating our first characters and giving them stats and classes. But if the number is too much than the light movement may seem too "laggy", so you can experiment with between 1 to 5 for the Wait time I might suggest. This can help to reduce any potential negative performance hit. I also forgot to mention in my video is that you can also experiment with adding in a small Wait time before all the other commands. The following should give an idea of how to do that when required:Ĭheck to see that when you enter a map that does not use the light-effect that you erase the light effect picture For example, if on a map that uses the light effect as outlined in this tutorial, using a Show Picture command and in which I use 90 as the picture number, then when leaving that map and entering a map in which the light-effect is not used, I would be sure to use an Erase Picture (for picture number 90) command. *Note: It looks like I forgot to explain how to turn-off the light effect. This is done without using any scripts and with minimal negative impact on game performance (when compared to some of the light effects scripts I've tried).įrom the following link you can download an unencrypted version of this demo, which you could then open in your VxAce program: You're done! ^^ EXTRAS: This section deals with simple script calls and comments on how to get those gorgeous light effects: Clouds: Adds light and shadow to your maps.In this tutorial for RPG Maker VxAce I give an example of how you can make a simple light effect (such as a torch or lantern light effect) appear around the Player character. The 'Shade' graphic shown in some of the below examples comes from RMXP. Save it as a PNG after naming it, and put it in your Pictures folder. Step 4: Go to Filter and add a Blur to soften the edges. A good value here would be between 95-100. Step 3: Next, go to Image - Adjustments - Threshhold. Make sure your colours are set to the default black and white. >< Step 1: Open up a new document 256x256. All you need is any version of Photoshop ( version 7 or higher ). All I used was a simple cloud graphic ( I made my own, because RMXP's one is horrible ) and I'll show you how you can create your cloud graphics as well. You willneed Woratana's Multiple Fog script for this little trick to work ( since VX and Ace don't come with Fogs, unfortunately ). LIGHTING EFFECTS: Now, many of you would have noticed the subtle light and shadow on most of the above maps. Cloudy/stormy weather: -85, -51, -34, 119 Extra Note: Looks great with AK47's realistic rain tutorial.
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